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| Looks like someone traded in their red shoes for a red blazer |
Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts
Monday, 13 July 2015
Monday, 8 June 2015
Thursday, 7 May 2015
Sunday, 29 March 2015
Thursday, 3 October 2013
Retro Glitch: Symphony of the Night Pt. III

Welcome to Retro Glitch, a retrospective of the gaming
industry’s most shining moments prior to the advent of DLC, micro transactions
and online multiplayer. In this entry we’ll be taking an in depths look at the
process and circumstances that led to Konami’s masterpiece Castlevania:
Symphony of the Night; as well as its narrative, themes, characters and
aftermath.
Sunday, 15 September 2013
Retro Glitch: Symphony of the Night Pt. II
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| Castlevania: Symphony of the Night |
Welcome to Retro Glitch, a retrospective of the gaming industry’s most shining moments prior to the advent of DLC, micro transactions and online multiplayer. In this entry we’ll be taking an in depths look at the process and circumstances that led to Konami’s masterpiece Castlevania: Symphony of the Night; as well as its narrative, themes, characters and aftermath.
Tuesday, 10 September 2013
Is Life Just One Big Game...?

Is life just one big game…?
…
Is Earth our console, are our
lives the game?
Do we live in possibly the
biggest open map; you’ve ever played in or with?
Is education not our boring
instruction manual, which we never use once were done with it?
Do we “level-up” and boost
our abilities by studying and undergoing various tasks?
Are our siblings the sequels
and our children the crappy remakes?
Are our friends not our loyal
allies?
Do we not hate our foes like
villains?
Are our icons and heroes just
better players at this game?
Occasionally we get viruses
and become non-functional. Is that our data becoming “Corrupt.”
Surely sleeping is our way of
saving the days progress?
Are historic artifacts just
really big Easter eggs, to a time we know little about?
Can money and currency be
compared to a points/rewards system?
Wouldn't you agree our points
system goes towards our character customization?
Isn't God just another
legendary hero from an ancient time?
Could retirement be a stage in
our game, where we've finished the story and get to tie up lose ends?
Is every day a new level?
We have an arsenal of Weapons
but are they really a necessity in this game to win?
Who’s the final/big boss in
your copy? A teacher? A lover? Yourself?
The jobs we undergo, are they
not our side-missions? If so, what’s our main goal?
But more importantly… Once
we’re out of lives can we hit the re-start button, and start again..?
…
Or is it simply GAME OVER…?
- From The Inquisitive Mind Of Ed
Sunday, 8 September 2013
Retro Glitch: Symphony of the Night Pt. I

Welcome to Retro Glitch, a retrospective of the gaming industry’s
most shining moments prior to the advent of DLC, micro transactions and online
multiplayer. In this entry we’ll be taking an in depths look at the process and
circumstances that led to Konami’s masterpiece Castlevania: Symphony of the Night; as well as its narrative,
themes, characters and aftermath.
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