Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Monday, 13 July 2015

Game Over: Sonic

Looks like someone traded in their red shoes for a red blazer

Monday, 8 June 2015

Work in Progress: Game over

Here's a bit of what I've got so far on a little pet project of mine.


Thursday, 7 May 2015

Sunday, 29 March 2015

Vampire Killer

For Castlevania fans! Forth design soon to make it's way to a phone case.


Thursday, 3 October 2013

Retro Glitch: Symphony of the Night Pt. III


Welcome to Retro Glitch, a retrospective of the gaming industry’s most shining moments prior to the advent of DLC, micro transactions and online multiplayer. In this entry we’ll be taking an in depths look at the process and circumstances that led to Konami’s masterpiece Castlevania: Symphony of the Night; as well as its narrative, themes, characters and aftermath.

Sunday, 15 September 2013

Retro Glitch: Symphony of the Night Pt. II

Castlevania: Symphony of the Night
Welcome to Retro Glitch, a retrospective of the gaming industry’s most shining moments prior to the advent of DLC, micro transactions and online multiplayer. In this entry we’ll be taking an in depths look at the process and circumstances that led to Konami’s masterpiece Castlevania: Symphony of the Night; as well as its narrative, themes, characters and aftermath.

Tuesday, 10 September 2013

Is Life Just One Big Game...?



Is life just one big game…?

…

Is Earth our console, are our lives the game?

Do we live in possibly the biggest open map; you’ve ever played in or with?
Is education not our boring instruction manual, which we never use once were done with it?
Do we “level-up” and boost our abilities by studying and undergoing various tasks?
Are our siblings the sequels and our children the crappy remakes?
Are our friends not our loyal allies?
Do we not hate our foes like villains?
Are our icons and heroes just better players at this game?
Occasionally we get viruses and become non-functional. Is that our data becoming “Corrupt.”
Surely sleeping is our way of saving the days progress?
Are historic artifacts just really big Easter eggs, to a time we know little about?   
Can money and currency be compared to a points/rewards system?
Wouldn't you agree our points system goes towards our character customization?
Isn't God just another legendary hero from an ancient time?
Could retirement be a stage in our game, where we've finished the story and get to tie up lose ends?
Is every day a new level?
We have an arsenal of Weapons but are they really a necessity in this game to win?
Who’s the final/big boss in your copy? A teacher? A lover? Yourself?
The jobs we undergo, are they not our side-missions? If so, what’s our main goal?

But more importantly… Once we’re out of lives can we hit the re-start button, and start again..?

…

Or is it simply GAME OVER…?
  

- From The Inquisitive Mind Of Ed

Sunday, 8 September 2013

Retro Glitch: Symphony of the Night Pt. I

Welcome to Retro Glitch, a retrospective of the gaming industry’s most shining moments prior to the advent of DLC, micro transactions and online multiplayer. In this entry we’ll be taking an in depths look at the process and circumstances that led to Konami’s masterpiece Castlevania: Symphony of the Night; as well as its narrative, themes, characters and aftermath.